Jun 02, 2005, 12:37 PM // 12:37 | #1 |
Pre-Searing Cadet
Join Date: May 2005
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How does the materials trader work?
I think the idea of the materials trader is buying and selling stuff from players, with the price changing based on supply and demand.
However, at this point the price for common materials is an unreasonable 15g per material (if you want to buy it). If you want to sell you get 3g. This doesn't really seem like a reflection of supply and demand. Anybody know how this works? |
Jun 02, 2005, 12:48 PM // 12:48 | #2 |
Frost Gate Guardian
Join Date: May 2005
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People are buying more than people are selling. So the sell price goes up. High demand, low suply. What's wrong with their model is the money you get for selling should go up too in this case.
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Jun 02, 2005, 01:51 PM // 13:51 | #3 |
Pre-Searing Cadet
Join Date: May 2005
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My point exactly, what's the point in selling stuff to them for vendor price?
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Jun 02, 2005, 02:40 PM // 14:40 | #4 |
Academy Page
Join Date: May 2005
Location: Illinois
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Well, I think that the material trader is broken right now.
I think that there is supposed to be a 200% markup on items. For example, you could sell 10 shells for 50, or buy 10 shells for 150. (50 + 200%*50 = 150). But, I think the logic used to operate the traders is incorrect. It seems to swing much farther than a 3x markup. Most of the items have a 15x markup. (sell for 10, buy for 150) I don't know for a fact that it's a goof, but it sure seems like it is to me. Personally, I would like to see it with an 80% markup. (Buy for 80, sell for 144). That seems to be what a well-run business would do. Then, if it was large quantities you would still try to find other players for the trade, but for buying or selling small quantities, most people would just use the traders. To make a material trader that "auto-detects" the price should not really be that hard. It should start with 3000 of each item in stock, and then just slowly lower or raise the prices as needed to keep the reserves as close to 3000 as possible. I don't understand why the traders are so off at this point. |
Jun 02, 2005, 03:08 PM // 15:08 | #5 | |
Krytan Explorer
Join Date: May 2005
Location: Richmond, Va
Guild: Looking for a better Guild
Profession: E/Mo
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Quote:
i sell the common stuff to the material trader all the time |
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Jun 02, 2005, 03:13 PM // 15:13 | #6 | |
Frost Gate Guardian
Join Date: May 2005
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Quote:
But if we wish to take a look at it in the a real world sense then a well run business would sell at a 300% mark up if it could (ie pharmacutical companies routinely sell patent drugs well above the 300 percent markup. They get a prescribed, no pun intended, time before any other company can begin selling generics or knock off versions of the drug. Heck the cost of a pepporini pizza is somewhere near $2.00. Domino's sells them for about what 11 bucks? thats around 550% markup) but competition usually keeps businesses in check hence why a monoply is a bad thing if no one is around to keep prices in check. |
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Jun 02, 2005, 03:31 PM // 15:31 | #7 |
Underworld Spelunker
Join Date: Feb 2005
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i check the prices at both the materials trader and the merchant before i sell anything
sometimes the trader offers only 1 while the merchant offers 3-5 for the same thing |
Jun 02, 2005, 05:14 PM // 17:14 | #8 |
Frost Gate Guardian
Join Date: May 2005
Location: Kansas City
Profession: W/R
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Lets just hope those two NPCs never talk to each other..
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